Flutter: Socket.IO WebSockets Client

In this article, we will explore Flutter: Socket.IO WebSockets Client. We will learn how to execute a demo program. We will show you how to use Socket.IO Client with the socket_io_client
package in your Flutter applications.
For Socket IO Client:
socket_io_client | Dart package
Dartlang port of socket. io-client for web, flutter, dartvm to usepub.dev
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Table Of Contents:

What is Socket.IO:
By allowing real-time connection between clients and servers, the Flutter library Socket.IO allows us to enable or superpower Flutter apps. WebSocket Technology is ideal for developing applications such as online gaming, real-time chat, and more.
How Socket.IO Works:
We set up a real-time, bidirectional data transfer between the client application (Flutter) and the backend server, which will function as a WebSockets server.
Actions to take:
- Create a connection between the server and the client.
- Any event or message that comes in from the server will be heard by the Flutter app.
- Data will be broadcast to the backend by Emet Events.
- Always cut off the client-server connection when it is no longer required.
Implementation:
Step 1: Add the dependencies
Add dependencies to pubspec . yaml file.
dependencies:
flutter:
sdk: flutter
socket_io_client: ^latest version
Step 2: Import
import 'package:socket_io_client/socket_io_client.dart' as IO;
Step 3: Run flutter packages get in the root directory of your app.
How to implement code in dart file:
=> Initialize SocketIO in Flutter:-
- onConnect: A callback is initiated when a WebSocket connects.
- onDisconnect: The onDisconnect method allows us to continuously check for socket disconnections caused by certain sockets.
IO.Socket socket = IO.io('http://localhost:3000',
OptionBuilder()
.setTransports(['websocket'])
.setExtraHeaders({'foo': 'bar'})
.build());
socket.connect();
socket.onConnect((_) => print(" Connected to Server "));
socket.onConnectError(() => print('Connection Error: $err'));
socket.onError((err)=> print("Error"));
socket.onDisconnect((_)=> print('Disconnected from Server"));
- onConnectError: is utilised for handling; a callback will be initiated if an error occurs during socket connection.
- onError: This can be used to address any errors that may arise during the client-server message exchange.
=> Listening to WebSocket Events:-
We utilise the On method to listen to any incoming messages related to a certain event topic. Flutter apps can utilise On Method to listen to incoming messages, such as showing new chat messages in real time.
void listenToSocketEvent(){
socket.on('eventName' (data){
print(' Message received: $data');
});
}
=> Sending or Emitting Events to Listeners:-
The emit method is used when we wish to broadcast an event to all listeners or send a message or data to a server. We can instantly send data or messages from client to server by using emit.
void sendData(){
final messageData = {
'messageId':'abcd12',
'text':'Hello, This is First Message',
'sender':'userName',
'isImportant':true,
'timestamp':DataTime.now().toIso8601String(),
}
}
=> Closing WebSockets:-
Never forget to disconnect the socket while not in use. This is usually possible while the application is closed.
void closeAllSocketConnection(){
socket.disconnect();
socket.dispose();
}
Conclusion:
In the article, I have explained the Clutter: Socket.IO WebSockets Client; you can modify this code according to your choice. This was a small introduction to the Flutter: Socket.IO WebSockets Client User Interaction from my side, and it’s working using Flutter.
I hope this blog will provide you with sufficient information on Trying the Flutter: Socket.IO WebSockets Client in your Flutter projects. We will show you what the Introduction is. Make a demo program for working on the Socket.IO WebSockets Client using the socket_io_client
package in your Flutter applications. So please try it.
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