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Implement Bottom Navy Bar In Flutter

Whenever you will code for building anything in Flutter, it will be inside a widget. The focal design is to construct the application out of widgets. It depicts how your application view should look with its ongoing design and state. Right when you make any changes in the code, the widget adjusts its portrayal by working out the separation between the past and current widget to pick the unimportant changes for conveying in the UI of the application.

In Flutter, to assemble any application, we start with widgets. The building block of flutter applications. Widgets depict what their view ought to resemble given their ongoing setup and state. It consists of a text widget, line widget, segment widget, container widget, and some more.

In this article, we will explore the Bottom Navy Bar In Flutter. We will implement the Bottom Navy Bar demo program and learn how to use the same in your flutter applications.

bottom_navy_bar | Flutter Package
A beautiful and animated
bottom navigation. The navigation bar uses your current theme, but you are free to customize…pub.dev

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

Bottom Navy Bar

Properties

Code Implement

Code File

Conclusion

GitHub Link


Bottom Navy Bar:

Bottom Navy Bar in Flutter is a lovely and animated bottom navigation Widget. The navigation bar utilizes our ongoing theme, yet we are allowed to customize it.

We have the BottomNavyBar widget, which we can use in the Scaffold to give the bottom navigation bar. Alongside it, we additionally have BottomNavyBarItem, which we can use inside the BottomNavyBar widget to give the items.

Demo Module :

Properties:

There are some properties of Bottom Navy Bar and Bottom Navy Bar Item:

> BottomNavyBar

  • iconSize – the item icon’s size
  • items – navigation items, required more than one item and less than six
  • selectedIndex – the current item index. Use this to change the selected item. Default to zero
  • onItemSelected – required to listen when an item is tapped it provides the selected item’s index
  • backgroundColor – the navigation bar’s background color
  • showElevation – if false the app bar’s elevation will be removed
  • mainAxisAlignment – use this property to change the horizontal alignment of the items. It is mostly used when you have only two items and you want to center the items
  • curve – param to customize the item change’s animation
  • containerHeight – changes the Navigation Bar’s height

> BottomNavyBarItem

  • icon – the icon of this item
  • title – the text that will appear next to the icon when this item is selected
  • activeColor – the active item’s background and text color
  • inactiveColor – the inactive item’s icon color
  • textAlign – property to change the alignment of the item title

How to implement code in dart file:

You need to implement it in your code respectively:

Create a new dart file called main.dart inside the lib folder.

First, we implement PageView with a controller and multiple children in our scaffold.

PageView(
controller: _pageController,
children: <Widget>[
Container(
color: Colors.red,
child: Center(
child: Image.asset(
'assets/1.jpeg',
),
),
),
Container(
color: Colors.green,
child: Center(
child: Image.asset(
'assets/2.jpeg',
),
),
),
Container(
color: Colors.yellow,
child: Center(
child: Image.asset(
'assets/3.jpeg',
),
),
),
Container(
color: Colors.blue,
child: Center(
child: Image.asset(
'assets/4.jpeg',
),
),
),
],
),

then we implement the bottom navy bar as the bottom navigation bar in our scaffold,

BottomNavyBar(
containerHeight: 55.0,
backgroundColor: Colors.white70,
selectedIndex: _currentIndex,
showElevation: false,
itemCornerRadius: 24,
curve: Curves.easeIn,
onItemSelected: (index) => setState(() {
_currentIndex = index;
_pageController.animateToPage(index,
duration: const Duration(milliseconds: 100),
curve: Curves.easeIn);
}),

When we run the application, we ought to get the screen’s output like the underneath screen capture.

and then we items for the bottom navy bar with different icons and different properties,

items: <BottomNavyBarItem>[
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.apps),
title: const Text('Home'),
activeColor: Colors.red,
textAlign: TextAlign.center,
),
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.search_outlined),
title: const Text('Search'),
activeColor: Colors.green,
textAlign: TextAlign.center,
),
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.settings),
title: const Text(
'Settings ',
),
activeColor: Colors.yellow,
textAlign: TextAlign.center,
),
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.account_box),
title: const Text('Account'),
activeColor: Colors.blue,
textAlign: TextAlign.center,
),
],

When we run the application, we ought to get the screen’s output like the underneath screen capture.


Code File:

import 'package:example_bottom_navy_bar/splash_screen.dart';
import 'package:flutter/material.dart';
import 'package:bottom_navy_bar/bottom_navy_bar.dart';void main() {
runApp(const MyApp());
}class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key); @override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const Splash(),
);
}
}class MyBottomNavyBar extends StatefulWidget {
const MyBottomNavyBar({Key? key}) : super(key: key); @override
BottomNavyBarState createState() => BottomNavyBarState();
}class BottomNavyBarState extends State<MyBottomNavyBar> {
PageController _pageController = PageController();
int _currentIndex = 0; @override
void initState() {
super.initState();
_pageController = PageController();
} @override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
automaticallyImplyLeading: false,
title: const Center(
child: Text("Bottom Navy Bar"),
),
),
body: PageView(
controller: _pageController,
children: <Widget>[
Container(
color: Colors.red,
child: Center(
child: Image.asset(
'assets/1.jpeg',
),
),
),
Container(
color: Colors.green,
child: Center(
child: Image.asset(
'assets/2.jpeg',
),
),
),
Container(
color: Colors.yellow,
child: Center(
child: Image.asset(
'assets/3.jpeg',
),
),
),
Container(
color: Colors.blue,
child: Center(
child: Image.asset(
'assets/4.jpeg',
),
),
),
],
),
bottomNavigationBar: BottomNavyBar(
containerHeight: 55.0,
backgroundColor: Colors.white70,
selectedIndex: _currentIndex,
showElevation: false,
itemCornerRadius: 24,
curve: Curves.easeIn,
onItemSelected: (index) => setState(() {
_currentIndex = index;
_pageController.animateToPage(index,
duration: const Duration(milliseconds: 100),
curve: Curves.easeIn);
}),
items: <BottomNavyBarItem>[
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.apps),
title: const Text('Home'),
activeColor: Colors.red,
textAlign: TextAlign.center,
),
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.search_outlined),
title: const Text('Search'),
activeColor: Colors.green,
textAlign: TextAlign.center,
),
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.settings),
title: const Text(
'Settings ',
),
activeColor: Colors.yellow,
textAlign: TextAlign.center,
),
BottomNavyBarItem(
inactiveColor: Colors.black,
icon: const Icon(Icons.account_box),
title: const Text('Account'),
activeColor: Colors.blue,
textAlign: TextAlign.center,
),
],
),
);
} @override
void dispose() {
_pageController.dispose();
super.dispose();
}
}

Conclusion:

In the article, I have explained the actual construction of the Bottom Navy Bar widget in a flutter; you can alter this code as per your choice. This was a little introduction to the Bottom Navy Bar widget on User Interaction from my side, and it’s working using Flutter.

I hope this blog will provide sufficient information on Trying up the Bottom Navy Bar widget in your flutter projects. We showed you what the Bottom Navy Bar widget is, and the properties of the Bottom Navy Bar widget. We made a demo program for working Bottom Navy Bar widget. So please try it.

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


GitHub Link:

find the source code of the bottom_navy_bar:

GitHub — flutter-devs/example_bottom_navy_bar
A new Flutter project. This project is a starting point for a Flutter application. A few resources to get you started…github.com


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! You can connect with us on Facebook, GitHub, Twitter, and LinkedIn for any flutter-related queries.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.

Difference Between Manual and Automation Testing In Flutter

0

There are a few significant contrasts between manual testing and Automation testing. In manual testing, a human plays out the tests bit by bit, without test scripts. In Automated testing, tests are executed consequently by means of test automation structures, alongside different devices and programming.

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

What is Manual Testing?

What is Automation Testing?

Manual Testing vs Automation Testing

Manual Testing Pros and Cons

Automated Testing Pros and Cons

Conclusion


What is Manual Testing?

Manual testing is testing of the software where tests are executed manually by a QA Analyst. It is performed to discover bugs in software under development.

In Manual testing, the tester checks all the essential features of the given application or software. In this process, the software testers execute the test cases and generate the test reports without the help of any automation software testing tools.

It is a classical method for all testing types and helps find bugs in software systems. It is generally conducted by an experienced tester to accomplish the software testing process.

What is Automation Testing?

In Automated Software Testing, testers write code/test scripts to automate test execution. Testers use appropriate automation tools to develop the test scripts and validate the software. The goal is to complete test execution in less amount of time.

Automated testing entirely relies on the pre-scripted test which runs automatically to compare actual results with the expected results. This helps the tester to determine whether or not an application performs as expected.

Automated testing allows you to execute repetitive tasks and regression tests without the intervention of a manual tester. Even though all processes are performed automatically, automation requires some manual effort to create initial testing scripts.

Manual Testing vs Automation Testing:

There are some differences between Manual Testing and Automation Testing are:

> Automation Testing:

  • Automation Testing uses automation tools to execute test cases.
  • Automated testing is significantly faster than a manual approach.
  • Automation does not allow random testing.
  • The initial investment in automated testing is higher. Though the ROI is better in the long run.
  • Automated testing is a reliable method, as it is performed by tools and scripts. There is no testing for Fatigue.
  • For even a trivial change in the UI of the AUT, Automated Test Scripts need to be modified to work as expected.
  • Investment is required for testing tools as well as automation engineers.
  • Not cost-effective for low-volume regression.
  • With automation testing, all stakeholders can log in to the automation system and check test execution results.
  • Automated testing does not involve human consideration. So it can never give assurance of user-friendliness and positive customer experience.
  • You can Batch multiple Test Scripts for nightly execution.
  • Programming knowledge is a must in automation testing.
  • Automation test requires a less complex test execution setup.
  • Automated Tests help in Build Verification Testing and are an integral part of the DevOps Cycle.
  • Automated Testing is suited for Regression Testing, Performance Testing, Load Testing, or highly repeatable functional test cases.

> Manual Testing:

  • In manual testing, test cases are executed by a human tester and software.
  • Manual testing is time-consuming and takes up human resources.
  • Exploratory testing is possible in Manual Testing.
  • The initial investment in Manual testing is comparatively lower. ROI is lower compared to Automation testing in the long run.
  • Manual testing is not as accurate because of the possibility of human errors.
  • Small changes like changes in id, class, etc. of a button wouldn’t thwart the execution of a manual tester.
  • Investment is needed for human resources.
  • Not cost-effective for high-volume regression.
  • Performance Testing is not feasible manually
  • Executing the Build Verification Testing (BVT) is very difficult and time-consuming in manual testing.
  • Manual Testing does not use frameworks but may use guidelines, checklists, and stringent processes to draft certain test cases.
  • Manual Unit Tests do not drive design into the coding process.
  • Manual Unit Tests do not drive design into the coding process.
  • Manual Testing is suitable for Exploratory, Usability, and Adhoc Testing. It should also be used where the AUT changes frequently.

Manual Testing Pros and Cons:

> Pros of Manual Testing:

  • Get fast and accurate visual feedback
  • It is less expensive as you don’t need to spend your budget on the automation tools and process
  • Human judgment and intuition always benefit the manual element
  • While testing a small change, an automation test would require coding which could be time-consuming. While you could test manually on the fly.

> Cons of Manual Testing:

  • Less reliable testing method because it’s conducted by a human. Therefore, it is always prone to mistakes & errors.
  • The manual testing process can’t be recorded, so it is not possible to reuse the manual test.
  • In this testing method, certain tasks are difficult to perform manually which may require additional time in the software testing phase.

Automated Testing Pros and Cons:

> Pros of automated testing:

  • Automated testing helps you to find more bugs compare to a human tester
  • As most of the part of the testing process is automated, you can have a speedy and efficient process
  • The automation process can be recorded. This allows you to reuse and execute the same kind of testing operations
  • Automated testing is conducted using software tools, so it works without tiring and fatigue unlike humans in manual testing
  • It can easily increase productivity because it provides fast & accurate testing result
  • Automated testing supports various applications
  • Testing coverage can be increased because of automation testing tools never forget to check even the smallest unit

> Cons of Automated Testing:

  • Without the human element, it’s difficult to get insight into visual aspects of your UI like colors, font, sizes, contrast, or button sizes.
  • The tools to run automation testing can be expensive, which may increase the cost of the testing project.
  • The automation testing tool is not yet foolproof. Every automation tool has its limitations which reduces the scope of automation.
  • Debugging the test script is another major issue in automated testing. Test maintenance is costly.

Conclusion:

In manual testing, there is a chance of human errors because here testing is done by humans. In automation testing, there is no chance of human errors because here testing is done by tools. In manual testing, there is a possibility of Exploratory testing. In automation testing, there is no permission for random testing

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! You can connect with us on Facebook, GitHub, Twitter, and LinkedIn for any flutter-related queries.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.


Flutter 3.3 — What’s New In Flutter

0

Google recently announced the release of the newly version of its cross platform mobile app development kit — Flutter 3.3

Flutter has merged 5,687 pull requests in bringing live the Flutter 3.3 bringing in more Material & Dart widgets , newly available renderer Impeller for speeding up the app performance and many more changes in the Inaugral day1 of the Community -Driven Conference Flutter Vikings serving the sole Focus on flutter & dart refinements & optimisation that strengthen performance . This update also introduces material 3 new components and scribble support without any-do to the ipad users , selectable text grouping , dart 2.18 including FFI support for libraries & code written in swift .

To get increased performance across desktop , web and mobile use

: flutter upgrade

Major Changes in the recent updated version are :

Global Selection

Flutter now provides the easiness of selecting the whole data in the web apps with a single sliding gesture by wrapping your widgets with SelectableArea widget. This not only provides richer & smoother control, but also lessen take amiss in certain places.

SelectableArea Widget

For a more deep dive into this awesome new feature, please visit the SelectableArea API page.

Wonderous: UI reference app

In order to show the world hidden capabilities of flutter UI Making , flutter team has developed the Wonderous app alongwith the gskinner team as an open- source project to exhibit flutter beautiful UI Experience showing the wonders of the world like Taj Mahal in the Indian city of Agra to the Mayan ruins of Chichén Itzá on the Yucatán peninsula of Mexico to your electronic devices using video & image representation to explore the perfect blended mixture of art, history & culture. The app is a visual delight along with some transient feature to look as a flutter developer including animations , performance techniques which would also be further shared by the team alongwith some generalisation and performant techniques in future weeks . For further news now and code navigate to the separate article here on the Flutter blog and respective playstores.

wonderous app built alongwith gskinner

Check this in github <Developers>

GitHub – gskinnerTeam/flutter-wonderous-app: A showcase app for the Flutter SDK. Wonderous will…
A showcase app for the Flutter SDK. Wonderous will educate and entertain as you uncover information about some of the…github.com

Check this in playstore

Wonderous – Apps on Google Play
Wonderous will educate and entertain as you uncover information about some of the most famous structures in the world…play.google.com

Impeller : New Graphic Engine

A new rendering engine as an experimental try out — Impeller is also available in this version replacing skia rendering engine having custom runtime to justify full use of modern hardware-accelerated graphics APIs such as Metal on iOS and Vulkan on Android delivering transient animation delivering faster refresh rate and eradicating the role of runtime shader compilation, main pain point of today’s apps making the scroll smooth. although it is still in production phase and a lot of optimisation is going on around for the same but it is available as a early preview in iOS.

Learn to enable it at : can be found on our wiki

Test it on the :Wonderous for iPhone from the Apple App Store

Report any issues, if found at :reproducible issue reports

Material Design Updates

Material updates now comes with many updates with mainly changes to chips , appbar & IconButton

These material widgets enhancement are not the default setting as now but you can opt-in to useMaterial3

Check this on github to know more about the updates

IconButton

Chip

Medium and large AppBar

Some Minor changes are :

Scribble

Scribbling is now supported by flutter 3.3 version as default by CupertinoTextField, TextField & EditableText. Flutter now supports Scribble handwriting input using Apple Pencil on iPadOS

contribution by : fbcouch

go_router

Navigation can turn head around in the app development process , flutter provide it’s own native navigation API ,go_router package a new version of this has been rolled out working seamlessly across mobile , desktop & web following a declarative approach enabling the package to easily navigate through deep links and redirect using asynchronous code in the migration guide available to view at the Navigation and routing page on flutter homepage .

Text input

Flutter now also provides the abiltiy to receive granular text updates from the platform’s TextInputPlugin which initially provides the new state with no delta b/w old and new , TextEditingDeltas and the DeltaTextInputClient fill this gap now. Having access to these deltas allows you to build an input field with styled ranges that expand and contract as you wite.

To Know more, Rich Text Editor demo.

VS Code extension enhancement

VS Code extensions now provides the flexibilty to app multiple dependencies in a go seperated by commas using Dart: Add Dependency.

KnowAbout the VS code extensions release after flutter 3 rollling out

DevTools Update

DevTools is undergoing major changes from the flutter 3 release including UX & optimisation to display tables for faster data , less hanged up scrolling of large lists of events .

Check Release Notes for devtools : Flutter DevTools 2.16.0 release notes

Windows

Currently the window desktop app verison was set by file specific to the window app itself making it inconsistent with the other platform setting their versioning now it can also be setup from the pubspec.yaml file and build arguments making auto updation easier for the customers to getting the latest version of app each time a new version is available

Raster cache improvements

Performance increase in image loading capabilities by elimation of copies and reducing Dart garbage collection (GC) pressure. Initially it was copied multiple times in order for it to compress to the native heap on opening and introducing to dart as a typed array and then second time to internal memory ui.ImmutableBuffer.

With the addition of ui.ImmutableBuffer.fromAsset, compressed image bytes can be loaded directly into the structure used for decoding. This approach requires changes to the byte loading pipeline of ImageProviders. This process lessen the time required to half as per our standards .

Check Adding ImageProvider.loadBuffer on flutter Homepage.

Raster Cache requirements

API improvements

PlatformDispatcher.onError

No further need to configure manually by creating a custom Zone to catch app errors & exceptions which slowed down application launch time . Now catch all errors and exceptions by setting the PlatformDispatcher.onError callback.

To Know More , check Handling errors in Flutter.

Changes To Supported Platform

32-bit iOS deprecation

Flutter will no longer be supporting the 32 bit iOS devices & iOS versions 9 &10 which would also mean that the further roll out will also not be supoorting same affecting iPhone 4S, iPhone 5, iPhone 5C, and the 2nd, 3d, and 4th generation iPad devices making some app not workable in such devices.

Bitcode deprecation

Bitcode will likely be eliminated and not acceptable for iOS app submission in the upcoming Xcode 14 release making it emit warning in build making in the current version , flutter would also drop support for bitcode in a future stable release.

Although it wont affect many developers as it is turned off default wise and not many developers usually enable it in their app project but if you do disable after migrating to Xcode 14.

See Apple’s documentation to learn more about bitcode distribution.

Bitcode depreciation

Summary

With the onset of 25,000 Flutter packages available for developers to choose among and the developers using them continue to publish more than 1,000 new apps to the Apple App and Google Play stores every day shows the community strength of flutter .Mainly, there is no such significant major updates that may appeal to your current projects but some solid performance improvements for apps .This new version has come up with some exciting features that will in turn be optimised by the community to make flutter drive in faster . Looking forward for each of the flutter developers to go through these new features.

Check out the launch on fluttervikings channel alongwith the whole playlist

For more on all the new features and improvements, check out the detailed Flutter 3.3 release notes and the Dart 2.18 announcement blog post.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! You can connect with us on Facebook, GitHub, Twitter, and LinkedIn for any flutter-related queries.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Related: SMS Using Twilio In Flutter

Related: Using SharedPreferences in Flutter

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.

https://flutterdevs.com/

Explore Shimmer Animation Effect In Flutter

0

Loading times are unavoidable in application improvement. From a user experience (UX) viewpoint, the main thing is to show your users that loading is occurring. One mainstream way to deal with imparting to users that information is loading is to show a chrome tone with a shimmer animation over the shapes that inexact the sort of substance that is loading.

In this blog, we will Explore Shimmer Animation Effect In Flutter. We will see how to implement a demo program of the shimmer animation effect and show a loading animation effect using the shimmer package in your flutter applications.

shimmer | Flutter Package
A package provides an easy way to add a shimmer effect in Flutter project import ‘package: shimmer/shimmer.dart’…pub.dev

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

What is the shimmer animation effect?

Properties

Implementation

Code Implement

Code File

Conclusion



What is the shimmer animation effect?:

Shimmer is utilized to add wonderful animations while content is loading from the servers in an application. This makes the UI look more responsive and gets users from leaving a sluggish internet collaboration. It very well may be utilized rather than traditional ProgressBar or usual loaders accessible in the Flutter structure.

Typically at whatever point we open an application then we see a loading impact with decent animation. It demonstrates that the application loading the information either from the server or the local database. There are numerous approaches to show this loading impact. In this, we generally animate the widget which precisely resembles the first widget in the wake of loading the information.

Demo Module :

This demo video shows how to create a shimmer animation effect in a flutter. It shows how the shimmer animation effect will work using the shimmer package in your flutter applications. It shows when code successfully runs, then shows content is loading from dummy data is shimmer animation effect with duration and then loading is complete then content will be shown on your devices.

Properties:

There are some properties of shimmer animation effect:

  • > baseColor: Base Color of the Shimmer that gets displayed on the Widget. This color is essential as the child widget will be of this color as it were.
  • > highlightColor: Highlight Color is the color that delivers the shimmer-like impact. This color continues to wave across the child widget and it makes the Shimmer impact.
  • > child: The Child holds whatever widget needs to create the ShimmerEffect. Could be a Text Widget or an intricate design and the ShimmerEffect is created with no issue.
  • > direction: You can adjust the direction of the shimmer highlight color from left to right, right to left, start to finish, or base to top, to do so you simply need to pass ShimmerDirection with a determined direction.
  • > period: It controls the speed of the shimmer effect. The default value is 1500 milliseconds.

Implementation:

Step 1: Add the dependencies

Add dependencies to pubspec — yaml file.

shimmer: ^3.0.0

Step 2: Import

import 'package:shimmer/shimmer.dart';

Step 3: Run flutter packages get in the root directory of your app.

How to implement code in dart file :

You need to implement it in your code respectively:

Create a new dart file called movie_model.dart inside the lib folder.

class MovieModel {
final String urlImg;
final String title;
final String detail;

const MovieModel({required this.urlImg,
required this.title,
required this.detail});
}

We will create a class MovieModel. In this class, we will create three final strings was urlImg, title, and detail. We also create a constructor of all strings items.

Create a new dart file called movie_data.dart inside the lib folder.

import 'package:flutter_shimmer_animation/model/movie_model.dart';

List<MovieModel> allMovies =[

MovieModel(
urlImg:'https://gumlet.assettype.com/bloombergquint%2F2019-04%2F4c894d41-181f-4c8c-8630-4604a6d51d05%2Favengers_infinity_war_and_endgame_poster_w7_1600x900.jpg?rect=0%2C0%2C1250%2C900&auto=format%2Ccompress&w=480&dpr=2.6',
title:'Avengers: Endgame',
detail:'It s a 2019 American superhero film based '
),
MovieModel(
urlImg:'https://townsquare.media/site/442/files/2014/08/The-Expendables.jpg?w=980&q=75',
title:'The Expendables 3',
detail:'The Expendables 3 is a 2014 American action '
),
MovieModel(
urlImg:'https://img.etimg.com/thumb/msid-71454408,width-650,imgsize-242226,,resizemode-4,quality-100/war-1.jpg',
title:'War',
detail:'War is a 2019 Indian Hindi-language action '
),
MovieModel(
urlImg:'https://iadsb.tmgrup.com.tr/de9f7e/1200/627/0/0/1000/522?u=https://idsb.tmgrup.com.tr/2019/12/22/1577016105167.jpg',
title:'Jumanji: The Next Level',
detail:'Jumanji: The Next Level is a 2019 American '
),
MovieModel(
urlImg:'https://evertise.net/wp-content/uploads/2021/06/image-366.png',
title:'Fast & Furious 9',
detail:'Dom Toretto`s peaceful life off the grid.'
)

];

In this dart file, we will create a list of movies. We will add five dummy data of MovieModel. We add five different data of urlImg, title, and detail.

Create a new dart file called custom_widget.dart inside the lib folder.

import 'package:flutter/material.dart';
import 'package:shimmer/shimmer.dart';

class CustomWidget extends StatelessWidget {

final double width;
final double height;
final ShapeBorder shapeBorder;

const CustomWidget.rectangular({
this.width = double.infinity,
required this.height
}): this.shapeBorder = const RoundedRectangleBorder();

const CustomWidget.circular({
this.width = double.infinity,
required this.height,
this.shapeBorder = const CircleBorder()
});

@override
Widget build(BuildContext context) => Shimmer.fromColors(
baseColor: Colors.red,
highlightColor: Colors.grey[300]!,
period: Duration(seconds: 2),
child: Container(
width: width,
height: height,
decoration: ShapeDecoration(
color: Colors.grey[400]!,
shape: shapeBorder,

),
),
);
}

In CustomWidget will extend with StatelessWidget. Inside, we will add three final constructors was double width, double height, and shapeBorder. Create two custom widgets for rectangular() and circular(). In the build method, we will add Shimmer.fromColors(). Insidewe will add the base color was red, highlightColor was grey, and also add period. In child property, we will add Container. Inside, we will add width, height and add ShapeDecoration().

Create a new dart file called my_home_page.dart inside the lib folder.

First, we will create a List <MovieModel> movies is equal to bracket and bool isLoading is equal to false,

List<MovieModel> movies = [];
bool isLoading = false;

We will create an initState() method. In this method, we will add the loadData() method.

@override
void initState() {
// TODO: implement initState
super.initState();

loadData();
}

We will define loadData() method.

We will create a Future loadData() method. In this method, we will add setState() function. In this function, we will add isLoading is equal to true. Add an await future delay duration for loading and movies is equal to the list of (allMovies). Again, we will add setState() function. In this function, we will add isLoading is equal to false.

Future loadData() async {
setState(() {
isLoading = true;
});
await Future.delayed(Duration(seconds: 2));
movies = List.of(allMovies);
setState(() {
isLoading = false;
});
}

We will create a buildMovieList(). In this method, we will add ListTile() widget. In this widget, we will add leading. In this leading, we will create CircleAvatar with a radius is 30 and add backgroundImage as NetworkImage from MovieModel. Add a title, subtitle from the MovieModel list.

Widget buildMovieList(MovieModel model) =>
ListTile(
leading: CircleAvatar(
radius: 30,
backgroundImage: NetworkImage(model.urlImg),
),
title: Text(model.title, style: TextStyle(fontSize: 16),),
subtitle: Text(
model.detail, style: TextStyle(fontSize: 14), maxLines: 1,),
)

We will create one more widget that was buildMovieShimmer(). In this method, we will add ListTile() widget. In this widget, we will add leading, title, subtitle from CustomWidget().

Widget buildMovieShimmer() =>
ListTile(
leading: CustomWidget.circular(height: 64, width: 64),
title: Align(
alignment: Alignment.centerLeft,
child: CustomWidget.rectangular(height: 16,
width: MediaQuery.of(context).size.width*0.3,),
),
subtitle: CustomWidget.rectangular(height: 14),
);

In the body part, we will add ListView.builder(). Inside, add itemCount and itemBuilder. In itemBuilder, we will add condition if isLoading then return buildMovieShimmer() widget else we will return final movie is equal to the movies[index] and return buildMovieList (movie);

ListView.builder(
itemCount: isLoading? 5: movies.length,
itemBuilder: (context, index) {
if (isLoading) {
return buildMovieShimmer();
} else {
final movie = movies[index];
return buildMovieList(movie);
}
}
),

When we run the code, first will show a shimmer effect when the data was loaded, we ought to get the screen’s output like the underneath screen capture.

Shimmer Animation Effect(Data loading)

When data successfully load, then shimmer was stopped and all data will show on your screen. We will also add a refresh button on an appBar() for the shimmer effect.actions:

 [
IconButton(
icon: Icon(Icons.refresh),
onPressed: loadData)
],

When we run the application, we ought to get the screen’s output like the underneath screen capture.

Output

Code File:

import 'package:flutter/material.dart';
import 'package:flutter_shimmer_animation/custom_widget.dart';
import 'package:flutter_shimmer_animation/data/movie_data.dart';
import 'package:flutter_shimmer_animation/model/movie_model.dart';

class MyHomePage extends StatefulWidget {

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
List<MovieModel> movies = [];
bool isLoading = false;

@override
void initState() {
// TODO: implement initState
super.initState();

loadData();
}
Future loadData() async {
setState(() {
isLoading = true;
});
await Future.delayed(Duration(seconds: 2));
movies = List.of(allMovies);
setState(() {
isLoading = false;
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
automaticallyImplyLeading: false,
backgroundColor: Colors.teal,
title: Text("Shimmer Animation Effect"),
actions: [
IconButton(
icon: Icon(Icons.refresh),
onPressed: loadData)
],
),
body: ListView.builder(
itemCount: isLoading? 5: movies.length,
itemBuilder: (context, index) {
if (isLoading) {
return buildMovieShimmer();
} else {
final movie = movies[index];
return buildMovieList(movie);
}
}
),

);
}

Widget buildMovieList(MovieModel model) =>
ListTile(
leading: CircleAvatar(
radius: 30,
backgroundImage: NetworkImage(model.urlImg),
),
title: Text(model.title, style: TextStyle(fontSize: 16),),
subtitle: Text(
model.detail, style: TextStyle(fontSize: 14), maxLines: 1,),
);

Widget buildMovieShimmer() =>
ListTile(
leading: CustomWidget.circular(height: 64, width: 64),
title: Align(
alignment: Alignment.centerLeft,
child: CustomWidget.rectangular(height: 16,
width: MediaQuery.of(context).size.width*0.3,),
),
subtitle: CustomWidget.rectangular(height: 14),
);

}

Conclusion:

In the article, I have explained the Shimmer Animation Effect basic structure in a flutter; you can modify this code according to your choice. This was a small introduction to Shimmer Animation Effect On User Interaction from my side, and it’s working using Flutter.

I hope this blog will provide you with sufficient information on Trying up the Shimmer Animation Effect in your flutter projectsWe will show you what the Shimmer Animation Effect is?. Some shimmer animation effects properties, make a demo program for working Shimmer Animation Effect and It shows when code successfully runs, then shows content is loading from dummy data is shimmer animation effect with duration and then loading is complete then content will be shown on your devices. Show a loading animation effect using the shimmer package in your flutter applications. So please try it.

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! You can connect with us on FacebookGitHubTwitter, and LinkedIn for any flutter-related queries.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Related: Explore Spinning Animation In Flutter

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Difference between Monkey and Gorilla Testing in Flutter

0

Hi everyone! today we explore the Difference between Monkey and Gorilla Testing in Flutter. Monkey testing is a type of random testing and no test cases are used in this testing. Gorilla Testing is manual testing and it is repetitively performed.

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

Monkey Testing

Types of Monkey Testing:

Advantages of Monkey Testing:

Disadvantages of Monkey Testing

What is Gorilla Testing?

Monkey Testing V/s Gorilla Testing

Conclusion


Monkey Testing:

Monkey Testing is a software testing technique in which the tester enters any random inputs into the software application without predefined test cases and checks the behavior of the software application, whether it crashes or not. Monkey testing aims to find the software application’s bugs and errors using experimental techniques.

  • In Monkey Testing the tester (sometimes developer too) is considered as the ‘Monkey’
  • If a monkey uses a computer he will randomly perform any task on the system out of his understanding
  • Just like the tester will apply random test cases on the system under test to find bugs/errors without predefining any test case
  • In some cases, Monkey Testing is dedicated to Unit Testing or GUI Testing too

Types of Monkey Testing:

Monkey Testing is further divided into several categories according to its way of implementation, See the following diagram for a quick idea of it:

  • > Dumb Monkey: Testers have no idea about the system and its functionality, and also no assurance about the validity of the test case.
  • > Smart Monkey: Tester has a precise idea about the system its purpose and functionality. The tester navigates through the system and gives valid inputs to perform testing.
  • > Brilliant Monkey: Testers perform testing as per the user’s behavior and can specify some probabilities of bugs to have occurred.

Monkey Testing can also be performed for Android even. Monkey Testing may get more efficient with the use of tools. Even it can be used to find more bugs like other testing types. If we use a tool for Monkey Testing what could be the general process followed for it? Just have a quick look;

  • Like any other testing tool first step is to register your software with the dedicated server
  • Make sure you are well prepared with all the necessary references to build a test suite
  • Run the built test suit
  • ‘Monkey Test’ is the test log file that will be created to record test results
  • Keep in mind that the test will go on until the system comes to a crash point at which the action is recorded into a log file
  • Finally, the test report is shared with the concerned person and the test data can be stored and used for future reference

The process of Monkey Testing can be automated even with the use of tools but as it is some sort of new kind of testing introduced and not yet established on the industry level these tools have less identity, unlike others.

This situation may get changed with the coming era of the Testing Process then we will have look towards the upcoming impact of Monkey testing and its significant effect on industry standards. This is an introductory tutorial for Monkey Testing to cover basic ideas about it.

Advantages of Monkey Testing:

  • New kind of bugs: Tester can have total exposure to implementing tests as per his understanding apart from previously stated scenarios, which may give no. of new errors/bugs existing in the system.
  • Easy to execute: Arranging random tests against random data is an easy way to test the system
  • Less skilled people: Monkey Testing can be performed without skilled testers (but not always)
  • Less Costly: Requires considerably less amount of expenditure to set up and execute test cases

Disadvantages of Monkey Testing:

  • > No bug can be reproduced — As the tester performs tests randomly with random data reproducing any bug or error may not be possible.
  • > Less Accuracy — The tester cannot define an exact test scenario and even cannot guarantee the accuracy of test cases
  • > Requires very good technical expertise — It is not worth always compromising with accuracy, so to make test cases more accurate testers must have good technical knowledge of the domain
  • > Fewer bugs and time-consuming — This testing can go longer as there are no predefined tests and can find less number of bugs which may cause loopholes in the system

What is Gorilla Testing?

Gorilla Testing is a Software testing technique wherein a module of the program is repeatedly tested to ensure that it is working correctly and there is no bug in that module.

A module can be tested over a hundred times, and in the same manner. So, Gorilla Testing is also known as “Frustrating Testing”.

Monkey Testing V/s Gorilla Testing:

Monkey Testing is performed randomly with no specifically predefined test cases. It is neither predefined nor random. Monkey Testing is performed on the entire system and can have several test cases.

Gorilla Testing is performed on specifically a few selective modules with few test cases. The objective of Monkey Testing is to check for system crash Objective of Gorilla testing is to check whether the module is working properly or not.

Conclusion:

In the above article, we have discussed the critical difference between Monkey testing and Gorilla testing, and after seeing all the essential differences, we can conclude both the testing are the same because of the emphasis on randomly testing a given software under test.

Therefore, all the possible area is tested in contradiction to the requirement specifications. Both the Monkey and Gorilla testing approaches are action-centered software testing strategies to break the application or the software under test.

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! You can connect with us on Facebook, GitHub, Twitter, and LinkedIn for any flutter-related queries.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.


Difference Between Test Case and Test Scenario In Flutter

0

Hi everyone! today we explore the Difference between Test Case and Test Scenario In Flutter. A test scenario is any potential capacity that may be tested, whereas a test case is a collection of operations performed to verify certain features or functionality. Test Cases are derived from test scenarios, whereas Test Scenarios are derived from test artifacts like BRS and SRS.

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

What is the Test Case?

What is a Test Scenario?

Example of Test Scenario

KEY DIFFERENCE

Example of Test Cases

Why do we write Test Cases?

Why do we write Test Scenario?

Test case Vs Test scenario

Best practices for Creating Test Cases

Conclusion



What is the Test Case?

A test case is a series of operations carried out to validate a certain aspect or capability of your software program. A test case includes test procedures, test information, preconditions, and postconditions that were created for a particular test scenario to validate any requirement. The test case contains particular variables or conditions that a testing engineer might use to compare expected and actual outcomes to ascertain whether a software product is operating by client requirements.

What is a Test Scenario?

A Test Scenario is defined as any functionality that can be tested. It is a collective set of test cases that helps the testing team to determine the positive and negative characteristics of the project.

Test Scenario gives a high-level idea of what we need to test.

Example of Test Scenario:

For an eCommerce Application, a few test scenarios would be

  • > Test Scenario 1: Check the Search Functionality
  • > Test Scenario 2: Check the Payments Functionality
  • > Test Scenario 3: Check the Login Functionality

KEY DIFFERENCE:

  • A test Case is a set of actions executed to verify particular features or functionality whereas a Test Scenario is any functionality that can be tested.
  • Test Case is mostly derived from test scenarios while Test Scenarios are derived from test artifacts like BRS and SRS.
  • Test Case helps in exhaustive testing of an application whereas Test Scenario helps in an agile way of testing the end-to-end functionality.
  • Test Cases are focused on what to test and how to test while Test Scenario is more focused on what to test.
  • Test Cases are low-level actions whereas Test Scenarios are high-level actions.
  • Test Case requires more resources and time for test execution while Test Scenario requires fewer resources and time for test execution.
  • Test Case includes test steps, data, and expected results for testing whereas Test Scenario includes an end-to-end functionality to be tested.

Example of Test Cases:

Test cases for the Test Scenario: “Check the Login Functionality” would be

  1. Check system behavior when a valid email id and password are entered.
  2. Check system behavior when an invalid email id and valid password are entered.
  3. Check system behavior when a valid email id and invalid password are entered.
  4. Check system behavior when an invalid email id and invalid password are entered.
  5. Check system behavior when email id and password are left blank and Sign in entered.
  6. Check Forgot your password is working as expected
  7. Check system behavior when a valid/invalid phone number and password are entered.
  8. Check system behavior when “Keep me signed” is checked

Why do we write Test Cases?

Here, are some important reasons to create a Test Case-

  • Test cases assist in confirming compliance with relevant standards, directives, and client needs.
  • It helps you to validate expectations and customer requirements
  • Increased control, logic, and data flow coverage
  • You can simulate ‘real’ end-user scenarios
  • Exposes errors or defects
  • When test cases are written for test execution, the test engineer’s work will be organized better and simplified

Why do we write Test Scenario?

Here, are important reasons to create a Test Scenario:

  • The main reason to write a test scenario is to verify the complete functionality of the software application
  • It also helps you to ensure that the business processes and flows are as per the functional requirements
  • Test Scenarios can be approved by various stakeholders like Business Analysts, Developers, and Customers to ensure the Application Under Test is thoroughly tested. It ensures that the software is working for the most common use cases.
  • They serve as a quick tool to determine the testing work effort and accordingly create a proposal for the client or organize the workforce.
  • They help determine the most critical end-to-end transactions or the real use of the software applications.
  • Once these Test Scenarios are finalized, test cases can be easily derived from the Test Scenarios.

Test case Vs Test scenario:

Here, are significant differences between a Test scenario and a Test Case

Test Scenario contains high-level documentation which describes an end-to-end functionality to be tested. Test cases contain definite test steps, data, and expected results for testing all the features of an application.

It focuses on more “what to test” than “how to test”. A complete emphasis on “what to test” and “how to test”. Test scenarios are a one-liner. So, there is always the possibility of ambiguity during the testing. Test cases have defined a step, pre-requisites, expected result, etc. Therefore, there is no ambiguity in this process.

Test scenarios are derived from test artifacts like BRS, SRS, etc. A test case is mostly derived from test scenarios. Multiple Test cases can be derived from a single Test Scenario. It helps in an agile way of testing the end-to-end functionality and helps in exhaustive testing of an application test scenarios are high-level actions.

Test cases are low-level actions. Comparatively less time and resources are required for creating & testing using scenarios. More resources are needed for documentation and execution of test cases.

Best practices for Creating Test Cases:

There are some following Creating Test Cases are:

  • Test Cases should be transparent and straightforward
  • Create a Test Case by keeping the end user in the mind
  • Avoid test case repetition
  • Make sure you create test cases to verify all of the software requirements listed in the specification document.
  • When creating a test case, never assume the functioning and capabilities of your software application.
  • Test Cases ought to be easily recognizable

Best practices for creating a Test Scenario:

There are some following Creating Test Scenario are:

  • Test scenarios are mostly single line statement that tells what should be tested
  • The scenario description should be simple and easy to understand
  • The given needs should be carefully evaluated.
  • The required tools and resources for testing need to be accumulated before the beginning of the testing process.

Conclusion:

In this section, we have understood the essential differences and importance of both test cases and test scenarios. Using both the test case and test scenario together ensures robustness and high coverage testing creativity.

Because most IT businesses prefer Test Scenarios in the current Agile era, it is recommended to prepare Test Scenarios before writing Test Cases. The test case is being replaced with test scenarios in the agile period to save time.

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! For any flutter-related queries, you can connect with us on Facebook, GitHub, Twitter, and LinkedIn.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.


Defect/Bug Life Cycle in Flutter

0

Hi everyone! today we explore the Defect / Bug life cycle In Flutter. The Defect Life Cycle, also known as the Bug Life Cycle, is a cycle of defects that it goes through covering the different states in its entire life. This starts as soon as any new defect is found by a tester and comes to an end when a tester closes that defect assuring that it won’t get reproduced again.

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

What is Defect/Bug?

What is Defect Life Cycle?

Defect Status

Defect Life Cycle Explained

Tips to write a good bug report!

Good bug reports contain

Conclusion


What is Defect/Bug?

A defect is an error or a bug, in the application which is created. A programmer while designing and building the software can make mistakes or errors. These mistakes or errors mean that there are flaws in the software. These are called defects.

What is Defect Life Cycle?

Defect Life Cycle or Bug Life Cycle in software testing is the specific set of states that a defect or bug goes through in its entire life. The purpose of the Defect life cycle is to easily coordinate and communicate the current status of defects which changes to various assignees and makes the defect fixing process systematic and efficient.

Defect Status:

Defect Status or Bug Status in the defect life cycle is the present state from which the defect or a bug is currently undergoing. The goal of defect status is to precisely convey the current state or progress of a fault or bug to better track and understand the actual progress of the defect life cycle.

The number of states that a defect goes through varies from project to project. Below lifecycle diagram, covers all possible states

  • New: When a new defect is logged and posted for the first time. It is assigned a status as NEW.
  • Assigned: Once the bug is posted by the tester, the lead of the tester approves the bug and assigns the bug to the developer team
  • Open: The developer starts analyzing and works on the defect fix
  • Fixed: When a developer makes a necessary code change and verifies the change, he or she can make the bug status “Fixed.”
  • Pending retest: Once the defect is fixed the developer gives a particular code for retesting the code to the tester. Since the software testing remains pending from the tester’s end, the status assigned is “pending retest.”
  • Retest: The tester does the retesting of the code at this stage to check whether the defect is fixed by the developer or not and changes the status to “Re-test.”
  • Verified: The tester re-tests the bug after it got fixed by the developer. If there is no bug detected in the software, then the bug is fixed and the status assigned is “verified.”
  • Reopen: If the bug persists even after the developer has fixed the bug, the tester changes the status to “reopened”. Once again the bug goes through the life cycle.
  • Closed: If the bug no longer exists then the tester assigns the status “Closed.”
  • Duplicate: If the defect is repeated twice or the defect corresponds to the same concept of the bug, the status is changed to “duplicate.”
  • Rejected: If the developer feels the defect is not genuine then it changes the defect to “rejected.”
  • Deferred: If the present bug is not of a prime priority and if it is expected to get fixed in the next release, then the status “Deferred” is assigned to such bugs
  • Not a bug: If it does not affect the functionality of the application then the status assigned to a bug is “Not a bug”.

Defect Life Cycle Explained:

  • Tester finds the defect
  • The status assigned to defect- New
  • A defect is forwarded to the Project Manager for analyze
  • The project Manager decides whether a defect is valid
  • Here the defect is not valid- a status is given as “Rejected.”
  • So, the project manager assigns a status rejected. If the defect is not rejected then the next step is to check whether it is in scope. Suppose we have another function- email functionality for the same application, and you find a problem with that. But it is not a part of the current release when such defects are assigned as a postponed or deferred status.
  • Next, the manager verifies whether a similar defect was raised earlier. If yes defect is assigned a status duplicate.
  • If no the defect is assigned to the developer who starts fixing the code. During this stage, the defect is assigned a status in progress.
  • Once the code is fixed. A defect is assigned a status fixed
  • Next, the tester will re-test the code. In case, the test case passes the defect is closed. The defect is re-opened and assigned to the developer if the test cases fail again.
  • Consider a situation where during the 1st release of Flight Reservation a defect was found in the Fax order that was fixed and assigned a status closed. During the second upgrade release, the same defect again resurfaced. In such cases, a closed defect will be re-opened.

Tips to write a good bug report!:

One of the most important skills that you need to have in your tester’s toolbox is the ability to write a good bug report. Finding defects is only part of the job because if developers can’t reproduce the bugs you find, they will have a very tough time fixing them. Your bug tracking software should include several mandatory fields to ensure that testers give a complete account of the defect they encountered. And testers should hone their descriptive skills.

Good bug reports contain:

  • > Descriptive Title — Everything starts with a title. It must be clear and descriptive so that you get an idea of what it is about at a glance.
  • > Concise Description — Try to remain clear and concise in your description. Describing something accurately and concisely is a skill that develops with practice. Remember that the person reading your description has not seen the bug and try not to make assumptions.
  • > Expected Results — You have to make it clear what you expected to happen and how the defect diverged from that expectation. This field helps to prevent any misunderstandings, and it gives the developer a clear idea of what went wrong.
  • > Details about the project and version — It’s not unusual for testers to work on multiple projects at the same time, and sometimes they’ll share a database, so ensuring that your bug is listed in the correct project, and section within that project, is vital. You also need to get the software version right. Sometimes a bug will be fixed when a different defect is addressed, or simply by some change in the newest version of the software. If the version is wrong, developers may be embarking on a wild goose chase.
  • > Platform Details — Any background information you can provide about your environment will help developers track that bug down. What device were you using? What operating system was it running? What model was it? What browser did you use? Every detail you can give about the platform will help.

For Example Device Type, Model, Browser Version, and OS Version.

  • > Defect Type and Severity — These fields go hand-in-hand. A functional bug will generally be treated more seriously than a suggestion. Developers also need to know how severe the bug is. No product ships with zero defects, so having bugs categorized correctly in terms of type and severity helps the decision-making process about what gets fixed and what doesn’t. So it is always better to mention the Priority and Severity of the Bugs.
  • > Steps to Reproduce (this is very important!) — You want to give a step-by-step account of exactly what you did to find any defect. Sometimes you can use software tools that catch your keystrokes, or record screenshots or video files as you test, other times you will be writing from memory, so take notes as you go. Make sure that you test your steps again before submitting the bug.

Indicate reproducibility as well. Sometimes you’ll be confident about your steps, but upon repeating them the bug won’t necessarily occur. If it happens every time, at random, or only once, then the developer needs to know that.

  • > Visual Attachment — Supporting material is always gratefully received by those tasked with fixing defects. Usually, these will be screenshots, but they can include audio and video files. Keep in mind this is often what developers look at first, before reading the text you provided. If you can convey the issue in a single screenshot, you’re helping save precious time!
  • > Tags & Links — It can be a good idea to use descriptive tags that enable you to filter the database and find groups of related bugs. Sometimes you’ll want to include another bug ID or a link within your defect report to something that you feel is strongly related or similar, but not similar enough to be a duplicate.
  • > Assignee — It’s usually going to be up to the lead developer or management to assign bugs, but on occasion, you might receive instructions about who to assign them to. Leaving unassigned or wrongly assigned bugs in the database is a dangerous thing because they can potentially slip through the cracks. Make sure you’re clear on the expectations for assigning.
  • Put it all together — Bring all of this together and you should have a good bug report. If you’re uncertain about the quality of your bug reports ask for feedback. A quick chat with the developers can help you understand what they need.

Conclusion:

This is all about the Defect Life Cycle and Management. We hope you must have gained immense knowledge about the life cycle of a defect. This Blog will, in turn, help you while working with the defects in the future in an easy manner.

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! For any flutter-related queries, you can connect with us on Facebook, GitHub, Twitter, and LinkedIn.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Related: SMS Using Twilio In Flutter

Related: Using SharedPreferences in Flutter

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.


BioMetric Authentication In Flutter Application

0

Hello Everyone! today my writing a blog about security or we can say privacy. In this blog, we learn how to add fingerprint authentication to our flutter application in a very easy way. As a developer, I think bio-metrics is very safe. In this blog, we learn how to implement BioMetric Authentication in Flutter Application.

For BioMetric Authentication, we need our local database by which we can check the fingerprint.

We use many types of bio-metric :

  • BiometricType.face
  • BiometricType.fingerprint
  • BiometricType.weak
  • BiometricType.strong

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents:

Implementation

Conclusion

GitHub Link


Implementation:

First, we have to create a new For BioMetric Authentication first we need to add dependencies in pubspec. ymal which is local_auth.dependencies:
local_auth: ^1.1.10

|> local_auth: This Flutter plugin gives the means to perform local, on-device user authentication. Import the following file into your StatefulWidget class.

import 'package:local_auth/local_auth.dart';

This includes authentication with biometrics such as fingerprint or facial recognition on supported devices. It supports Android, IOS, and Windows. For local_auth we have to check the capabilities of the device.


>Device capabilities: If we want to use Fingerprint Authentication we have to check the capability of our device for check the capability, we should call canCheckBiometrics()or isDeviceSupport()

import 'package:local_auth/local_auth.dart';
final LocalAuthentication auth = LocalAuthentication();
final bool canAuthenticateWithBiometrics = await auth.canCheckBiometrics;
final bool canAuthenticate = canAuthenticateWithBiometrics || await auth.isDeviceSupported();

canCheckBiometric() only designate whether hardware support is available, not whether the device has any biometrics enrolled. To get a list of enrolled biometrics, call getAvailableBiometrics().

This plugin will build and run on SDK 16+, but isDeviceSupported()will always return false before SDK 23.


> Dialogs:

The plugin provides default dialog’s for the following cases:

  1. Passcode/PIN/Pattern Not Set: The user has not yet configured a passcode on iOS or a PIN/pattern on Android.
  2. Bio-metrics Not Enrolled: The user has not enrolled in any biometrics on the device.
import 'package:local_auth/error_codes.dart' as auth_error;
try {
final bool didAuthenticate = await auth.authenticate(
localizedReason: 'Please authenticate to show account balance',
options: const AuthenticationOptions(useErrorDialogs: false));
} on PlatformException catch (e) {
if (e.code == auth_error.notAvailable) {
// Add handling of no hardware here.
} else if (e.code == auth_error.notEnrolled) {
} else {}
}

If you want to edit dialog, so you can pass AuthMessages for each platform in which you want to edit the message.

import 'package:local_auth_android/local_auth_android.dart';
import 'package:local_auth_ios/local_auth_ios.dart';
final bool didAuthenticate = await auth.authenticate(
localizedReason: 'Please authenticate to show account balance',
authMessages: const <AuthMessages>[
AndroidAuthMessages(
signInTitle: 'Oops! Biometric authentication required!',
cancelButton: 'No thanks',
),
IOSAuthMessages(
cancelButton: 'No thanks',
),
]);

>IOS Integration:

You need to add these lines in Info. plist file. Failure to do so results in a dialog that tells the user your app has not been updated to use Face ID.

<key>NSFaceIDUsageDescription</key>
<string>Why is my app authenticating using face id?</string>

>Android Integration:

  • If you are using FlutterActivity directly, change it to FlutterFragmentActivity in your AndroidManifest.xml.
  • If you are using a custom activity, update your MainActivity.java
import io.flutter.embedding.android.FlutterFragmentActivity;
public class MainActivity extends FlutterFragmentActivity {
}

or MainActivity.

import io.flutter.embedding.android.FlutterFragmentActivity
class MainActivity: FlutterFragmentActivity() {
}

we also permit using local_auth, add these lines in AndroidManifest.xml.

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.app">
<uses-permission android:name="android.permission.USE_BIOMETRIC"/>
<manifest>

To check if local authentication is available on this device.

Future<void> _checkBiometric() async {
bool canCheckBiometric = false;

try {
canCheckBiometric = await auth.canCheckBiometrics;
} on PlatformException catch (e) {
print(e);
}

if (!mounted) return;
setState(() {
_canCheckBiometric = canCheckBiometric;
}
);
}

We create a final variable with the name auth in which we pass LocalAuthentication().

final auth = LocalAuthentication();

To get the list of enrolled biometrics on this device we create a list which is biometricType.

Future _getAvailableBiometric() async {
List<BiometricType> availableBiometric = [];

try {
availableBiometric = await auth.getAvailableBiometrics();
} on PlatformException catch (e) {
print(e);
}

setState(() {
_availableBiometric = availableBiometric;
});
}

Also create a String variable to inspect the biometric, whether it’s successful or unsuccessful. Then we create a method, and in the starting, we pass authenticated as false. and after that, we define authentication with biometrics.

And use the parameters of it, localizedReason in which we define the string, set useErrorDialogs as true, and also set stickyAuth as true. in this method, we also check whether the bio-metric is authenticated or not.

Future<void> _authenticate() async {
bool authenticated = false;
try {
authenticated = await auth.authenticateWithBiometrics(
localizedReason: "Scan your finger to authenticate",
useErrorDialogs: true,
stickyAuth: true);
} on PlatformException catch (e) {
print(e);
}
setState(() {
authorized =
authenticated ? "Authorized success" : "Failed to authenticate";
print(authorized);
});
}

After creating all these methods, call these methods to initState().

@override
void initState() {
_checkBiometric();
_getAvailableBiometric();

super.initState();
}

Let’s come to UI part, In UI part return the scaffold in buildContext. add gave the background color of the Screen. In the body of the Scaffold pass Column(), take text as children,

and pass Login text. Create a FloatingActionButton and pass _authenticate at onPressed.

@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blueGrey.shade600,
body: Padding(
padding: const EdgeInsets.symmetric(vertical: 12.0, horizontal: 24.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Center(
child: Text(
"Login",
style: TextStyle(
color: Colors.white,
fontSize: 48.0,
fontWeight: FontWeight.bold,
),
),
),
Container(
margin: const EdgeInsets.symmetric(vertical: 50.0),
child: Column(
children: [
Container(
margin: const EdgeInsets.symmetric(
vertical: 15.0),
child: const Text(
"Authenticate using your fingerprint instead of
your password",
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white,
height: 1.5),
),
),
Container(
margin: const EdgeInsets.symmetric(
vertical: 15.0),
width: double.infinity,
child: FloatingActionButton(
onPressed: _authenticate,
elevation: 0.0,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(30.0),
),
child: const Padding(
padding: EdgeInsets.symmetric(
horizontal: 24.0, vertical: 14.0),
child: Text(
"Authenticate",
style: TextStyle(color: Colors.white),
),
),
),
)
],
),
)
],
),
),
);
}

When we run the application, we ought to get the screen’s output like the underneath screen capture.

Final Output

Conclusion:-

In this article, we have been through why Bio-metric is important and how to implement this in any Flutter Project. And also learn the importance of local_auth and how many types of Bio-metric are in this package.

❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


GitHub Link:

Find the source code of the Fingerprint Authentication In Flutter Application :

GitHub – flutter-devs/biometric_authentication_flutter
You can’t perform that action at this time. You signed in with another tab or window. You signed out in another tab or…github.com
.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! You can connect with us on Facebook, GitHub, Twitter, and LinkedIn for any flutter-related queries.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.


Retesting In Flutter

0

Hi everyone! today we explore Retesting In Flutter. Retesting is used when there is any specific error or bug which needs to be verified. It is used when the bug is rejected by the developers then the testing department tests whether that bug is actual or not. It is also used to check the whole system to verify the final functionality.

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

What is Retesting?

Characteristics of Retesting

Process of Retesting

When Do We Do Re-testing

Use of Re-testing in Software Testing

An instance of Retesting

Advantages of Retesting

Disadvantages of Retesting

Conclusion


What is Retesting?

Retesting is a procedure where we need to check that particular test cases which are found with some bugs during the execution time. Retesting also occurs when the product is already tested and due to some problems it needs to be tested again. This test is named retesting.

Retesting depends on the developer department whether they are going to accept the bug testing or reject it. Retesting is done when there is a specific bug when the bug is rejected by the developer and the tester department needs to test the issues when the user reports a problem for retesting and fixing an issue for better application and better workflow.

Characteristics of Retesting:

  • It is a copy of testing which are done with the same files and processes in a new build.
  • Retesting can only be implemented when particular test cases are involved which are considered failed tests.
  • It takes the surety of successful tests and working flow as it has to be.
  • During execution time whenever any bug occurs and that test is declined by the developer, in that situation the testers department tests that file and they try to find the actual issue they also do the retesting of that bug to make sure whether that bug is actual or not.
  • Sometimes the whole program needs to be retested to verify its quality of the program.
  • The cases which are being retested cannot be computerized.

Process of Retesting:

As per the Bug Life Cycle, once a tester found a bug, the bug is reported to the Development Team. The status of the Bug should be “New”. The Development Team may accept or reject the bug.

If the development team accepts the bug then they do fix it and release it in the next release. The status of the bug will be “Ready For QA”. Now the tester verifies the bug to find out whether it is resolved or not. This testing is known as retesting. Retesting is planned testing.

We do use the same test cases with the same test data which we used in the earlier build. If the bug is not found then we do change the status of the bug to “Fixed” else we do change the status to “Not Fixed” and send a Defect Retesting Document to the development team.

When Do We Do Re-testing:

  1. When there is a particular bug fix specified in the Release Note:
    Once the development team releases the new build, then the test team has to test the already posted bugs to make sure that the bugs are fixed or not.
  2. When a Bug is rejected:
    At times, the development team refuses a few bugs which were raised by the testers and mentions the status of the bug as Not Reproducible. In this case, the testers need to retest the same issue to let the developers know that the issue is valid and reproducible.
  3. When a Client calls for a retesting:
    At times, the Client may request us to do the test again to gain confidence in the quality of the product. In this case, test teams do test the product again.

Use of Re-testing in Software Testing:

  • Retesting is used when there is any specific error or bug which needs to be verified.
  • It is used when the bug is rejected by the developers then the testing department tests whether that bug is actual or not.
  • It is also used to check the whole system to verify the final functionality.
  • It also checks the quality of a specific part of a system.
  • When some user demands to retest their system.

An instance of Retesting:

Let’s assume that there is an application that maintains the details of all the students in school. This application has four buttons Add, Save, Delete and Refresh. All the other buttons’ functionality is working as expected but clicking on the ‘Save’ button is not saving the details of the student. This is a bug that is caught by the tester and he raised it. This issue is assigned to the developer and he fixes it. Post fixing the issue it’s again assigned to the tester. This time tester tested only the ‘Save’ button functionality. This is called retesting.

Advantages of Retesting:

  • Retesting ensures that the bug is being fixed completely and working successfully according to the user.
  • It enhances the quality of the product or application.
  • The bug can be fixed in a short period as it targets a particular issue.
  • Retesting doesn’t require any specific or other software for testing.
  • It can perform with the same data and the same process with a new build for its execution.

Disadvantages of Retesting:

  • Retesting needs a new build for the qualifying verification process of the bug.
  • If the testing process is started then at that time, the test cases of the retesting can be obtained but not previously.
  • At the time of testing, retesting cannot be computerized.
  • When the retesting results are unsuccessful, it requires more time and effort for fixing all the issues.

Conclusion:

Retesting is an important and required testing type assuring system reliability and flawlessness. It confirms that failed test cases have been solved giving relief to not only testing and development teams but also to the client.

We hope this tutorial was beneficial in understanding the ‘Retesting’ concept. For any queries or suggestions, please let us know in the comments.

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! For any flutter-related queries, you can connect with us on Facebook, GitHub, Twitter, and LinkedIn.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Related: Testing Flutter Applications

Related: Widget Testing With Flutter

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.


Difference Between Verification and Validation In Flutter

0

Hi everyone! today we learn about Verification and Validation In Flutter. Verification and validation to assure that a software system meets a user’s needs. Verification: “Are we building the product right?” The software should conform to its specification. Validation: “Are we building the right product?” The software should do what the user requires.

If you’re looking for the best Flutter app development company for your mobile application then feel free to contact us at — support@flutterdevs.com.


Table Of Contents::

What is Verification in Software Testing?

Advantages of Verification Testing

When to use Verification Testing

What is Validation in Software Testing?

Advantages of Validation Testing

When to use Validation Testing;

KEY DIFFERENCE

Example of Verification and Validation

Conclusion



What is Verification in Software Testing?

Verification in Software Testing is a process of checking documents, design, code, and program to check if the software has been built according to the requirements or not.

The main goal of the verification process is to ensure the quality of software application, design, architecture, etc. The verification process involves activities like reviews, walk-throughs, and inspections.

Advantages of Verification Testing:

  • Early and frequent verification reduces the number of bugs and defects that may show up in later stages.
  • By verifying at each stage, devs, product managers, and stakeholders can get more insight into what the product may need to be developed better in the coming stages.
  • Even if they can’t solve all bugs immediately, verifying helps QAs estimate the kind of issues that might emerge and help them better prepare to handle those when they appear.
  • Verification helps keep software closely aligned with customers and business requirements at every stage. This ensures that devs have to put in less unnecessary work as development continues.

When to use Verification Testing:

Verification tests must be run at every stage of development before any feature is implemented.

For example, let’s consider a button labeled “Add to Cart”. Before starting with creating this button, verification tests would look through all relevant requirements previously decided in the ideation and brainstorming phases.

Let’s say the documentation says the button must be black with the lettering in white. It should be no larger than 10mm X 10mm, and it should be constantly visible in the top right corner of every product page of the website. Another button with the same text, color, and dimensions should be placed under every product on the page.

Before creating the button, design and requirements documents must be reviewed, and all necessary specifications must be listed before work begins. This must be done before working on every feature or element on the page so the devs do not miss any guidelines.

What is Validation in Software Testing?

Validation in Software Engineering is a dynamic mechanism of testing and validating if the software product meets the exact needs of the customer or not.

The process helps to ensure that the software fulfills the desired use in an appropriate environment. The validation process involves activities like unit testing, integration testing, system testing, and user acceptance testing.

Advantages of Validation Testing:

  • Any bugs missed during verification will be detected while running validation tests.
  • If specifications were incorrect and inadequate from the beginning, validation tests would reveal their inefficacy. Teams will have to spend time and effort fixing them, but it will prevent a bad product from hitting the market.
  • Validation tests ensure that the product matches and adheres to customer demands, preferences, and expectations under different conditions (slow connectivity, low battery, etc.)
  • These tests are also required to ensure that the software functions flawlessly across different browser-device-OS combinations. In other words, it authenticates software for cross-browser compatibility.

When to use Validation Testing;

Validation tests must be run after every feature or step in the development process is completed. For example, unit tests, a form of validation tests, are run after every unit of code has been created. Integration tests are run after multiple modules have been completed individually and are ready to be combined.

An important element of validation testing is the running of cross-browser testing. QAs must check that every function, feature, and design element appears and functions as expected on different browser-device-os combinations. For example, does the “Add to Cart” button show up and work perfectly on Chrome-Samsung Galaxy A23 and Safari-iPhone X?

KEY DIFFERENCE:

  • The verification process includes checking documents, design, code, and program whereasthe Validation process includes testing and validation of the actual product.
  • Verification does not involve code execution while Validation involves code execution.
  • Verification uses methods like reviews, walkthroughs, inspections, and desk-checking whereas Validation uses methods like black box testing, white box testing, and non-functional testing.
  • Verification checks whether the software confirms a specification whereas Validation checks whether the software meets the requirements and expectations.
  • Verification finds the bugs early in the development cycle whereas Validation finds the bugs that verification can not catch.
  • Comparing validation and verification in software testing, the Verification process targets on software architecture, design, database, etc. while the Validation process targets the actual software product.
  • Verification is done by the QA team while Validation is done by the involvement of the testing team with the QA team.
  • Comparing Verification vs Validation testing, the Verification process comes before validation whereas the Validation process comes after verification.

Example of Verification and Validation:

Now, let’s take an example to explain verification and validation planning:

  • In Software Engineering, consider the following specification for verification testing and validation testing,

A clickable button with name Submet

  • Verification would check the design doc and correct the spelling mistake.
  • Otherwise, the development team will create a button like

Example of Verification

  • So the new specification is
  • A clickable button with the name Submit
  • Once the code is ready, Validation is done. A Validation test found –

Example of Validation

  • Owing to Validation testing, the development team will make the submit button clickable

Conclusion:

Verification and validation are crucial parts of the development life cycle of an embedded system. Verification starts from the requirements analysis stage where design reviews and checklists are used to the validation stage where functional testing and environmental modeling are done.

❤ ❤ Thanks for reading this article ❤❤

If I got something wrong? Let me know in the comments. I would love to improve.

Clap 👏 If this article helps you.


From Our Parent Company Aeologic

Aeologic Technologies is a leading AI-driven digital transformation company in India, helping businesses unlock growth with AI automation, IoT solutions, and custom web & mobile app development. We also specialize in AIDC solutions and technical manpower augmentation, offering end-to-end support from strategy and design to deployment and optimization.

Trusted across industries like manufacturing, healthcare, logistics, BFSI, and smart cities, Aeologic combines innovation with deep industry expertise to deliver future-ready solutions.

Feel free to connect with us:
And read more articles from FlutterDevs.com.

FlutterDevs team of Flutter developers to build high-quality and functionally-rich apps. Hire a flutter developer for your cross-platform Flutter mobile app project on an hourly or full-time basis as per your requirement! For any flutter-related queries, you can connect with us on Facebook, GitHub, Twitter, and LinkedIn.

We welcome feedback and hope that you share what you’re working on using #FlutterDevs. We truly enjoy seeing how you use Flutter to build beautiful, interactive web experiences.

Related: Difference Between Ephemeral State & App State In Flutter

Related: Difference between Monkey and Gorilla Testing in Flutter

Need expert help building your Flutter app? Talk to FlutterExperts for architecture, development, and consulting support.